/*  EQEMu:  Everquest Server Emulator
	Copyright (C) 2001-2004  EQEMu Development Team (http://eqemulator.net)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; version 2 of the License.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY except by those people which sell it, which
	are required to give you total support for your newly bought product;
	without even the implied warranty of MERCHANTABILITY or FITNESS FOR
	A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef EXTENDED_PROFILE_H
#define EXTENDED_PROFILE_H 

#include "eq_packet_structs.h"
#include "Item.h"

#pragma pack(1)


/*
	This is a place to store data that dosent have a home in the
	official player profile.
	
	Try not to expand or re-arrange thing in this struct
	to make conversion between sizes easier.
	if something gets removed from here, just turn it into an unused
	item, so conversion is not needed. Then reuse old unused values if 
	possible later instead of adding more, so long as old values left
	over would not be extrememly unpleasent side effects.
*/
struct ExtendedProfile_Struct {
	// Pet stuff
	int16				pet_id;
	int16				old_pet_hp;
	int16				old_pet_mana;
	SpellBuff_Struct	pet_buffs[BUFF_COUNT];
	int32				pet_items[MAX_MATERIALS];
	char				pet_name[64];
	
	uint32				aa_effects;
	uint32				perAA;		//% of exp going to AAs
	uint32				expended_aa;		// Total of expended AA
	uint32				pet_hp;
	uint32				pet_mana;
};

#pragma pack()

void InitExtendedProfile(ExtendedProfile_Struct *p);
bool SetExtendedProfile(ExtendedProfile_Struct *to, char *old, unsigned int len);


#endif
